This week I did some topology fix and UV layout for the girl character. Her hair is still a big concern for me, but i'll see how much I can save it at the rigging stage. I'll put bones inside her braids, and also make the hair mesh squash&stretch-able to have more control on its deformation.
Andddddd more lion designs, this time i took inspiration from many different areas. I am still not satisfied with the result so maybe next week I'll move onto environment design and put the lion design on hold. While designing the environment, I might be able to extract some elements from it to use in the lion's design so it could make more sense doing this the other way around.