Tuesday, 6 January 2015

Back from winter break, time to chop chop!


It has been a wonderful break, I reunited with a lot of old friends, and I spent tons of time with my family. Now that I've "played hard", I am ready to dive back into my last, and most critical semester of my university life!

These are the things I've done during break:
-texturing princess room


-textures by themselves





-some things missing from this room are:

---lion doll by the pillow
---missing quilt/curtain texture + rig

-emblem is designed



-there are some really minor animation work too, but yeah.. its not much really *hides*

www.ecuad.ca/~qwang12829/movies/pb_temp.mov



Friday, 5 December 2014

More render tests for grad panel, production schedule etc...

First of all, here are some texturing I've done:

apple!

trees.. barks...trunks....shrooms..grasss...flowers...

This is the 2nd still image that I showed in grad panel:
passes
pre-comp (how it looks rendered in masterlayer)
post-comp

This is the 3rd still image that I showed in grad panel:
passes
pre-comp (how it looks rendered in masterlayer)
post-comp (sky is re-painted)

Now... production schedules:

This is the super rough version of the production schedule I have for the Spring semester, I don't like to go into too much details since things change too easily.
This is a detailed schedule for Dec and Jan. I tried to spread everything out as best as I can, with proper break times and realistic work load. However, this is still an ideal plan since I cannot predict how busy I'll get if I have to work on other projects at the same time. Same with when school returns in January, it will be another story. But with those in mind, I'll just have to keep adjusting my schedule as necessary.

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Also, here's the link to the 3D blocking of my whole film (suggestions from last class has not been added yet):


Monday, 17 November 2014

Moar Textures + Render Test

Some texturing I've done:

Library Interior texturing done over the last two weeks

Royal portrait of the girl's ancestor(???), floor and grass tile textures

I've began to experiment with rendering. This is the 1st still image I will be showing at grad panel:
passes and masks

pre-comp
post-comp

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Also, the play blast of half of my film:

Tuesday, 28 October 2014

First 30 seconds in 3D?

I rigged the lion's this week, plus...






Made the first 30 seconds of my film into 3D, well the environments are just place holders for now, I tried to put in some values with the limited time I have:


Monday, 20 October 2014

Almost thereeeee!

First thing first, last class there were suggestions for giving the lion's eyes a new look. Well, here are some tests. To be honest though, I'd still like to stick to my concept art so I will keep that "blank" eye.





Oh hello there Robin (Teen Titans), so you have it too!

 This week, I modeled and painted the lion's wings, and rigged everything except for the eyes and mouth. Also, I find my wings very problematic, I have to come up with a way to fold it nicely when it's not using the wings, cuz right now when I fold it, it becomes a total mess (too embarrassed to show pic)! Anyways, I'll address those next week.

wing texture




http://www.ecuad.ca/~qwang12829/movies/lionflytest.mov


The animation test is ... well.. ... a test! So the hind legs are not fully animated, there could be a lot more secondaries ...etc etc.. stuff like that. But you'll get the point.

Monday, 13 October 2014

Textured Lion

Well, here it is the lion fully textured.. exceptttttt for the wings.. and of course, texture isn't final yet either, it will require some more detailing.



Tuesday, 7 October 2014

Studying + Further WIPing

Studying all the free quadruped rigs

Screencapped a run cycle animation at varies stages and found the joints

Further modeling, all is done except the wing. The wing will be on its own mesh.

UVs

Facial texture.. and I'm running out of time :S