Tuesday, 3 February 2015

First .. passsss?

Other than the library door, I've done what's on my TO-DO list from last week, and they areee:

-s2: one more royal portrait
-s9s1: fix acting
-s9s3: have a bonding gesture of the girl and the lion
-s9s6: have the lion's left forearm push the tree instead of jumping on it
-s10 on: block out rest of the film


Yes, that's a wig. That's why the hair colors don't match.

This is my initial idea for the bonding scene: a simple hug. But the poses got weird cuz the lion's arm gesture literally says GET AWAY FROM ME, plus... he has claws D: So in the end, I kept the reaching out part and changed the rest.


A quick 2D blocking of the girl running out of her room. Some poses got changed in 3D, it's rly nice you just figure things out on your way.





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Next week's TO-DO list:

-s3s2: texture library door
-s3s1: hallway paintings texture
-s5: texture/model all props here (ext. castle walls, hedge, barrier, gate, road)
-fix animation feedback from tues class
-s4~6: second pass (as much as possible)

Tuesday, 27 January 2015

Grr Bricks...

This is this week's TO-DO list, I've done everything except for the animation quota I wish I'd done.

FIXINGS:
s2-fix king portrait's hair color
s2s2 - increase governess eye shift amount
s2s3 - fix elbows pole vector position
- fill in windows at the far end side of bedroom
s2s5 - more reaction when books are placed on girlhead
s3s1 - have a different acting for the girl when passing by each window frame
- texture castle exterior
-model and texture blueberry bush
s3s2 - trim out the extra end bit
s4s1 - give girl dangling feet
- have a leo constellation on the blackboard
s4s4 - animate feathers
s4s7 - give governess chalk
s4s8(name correction when exporting) - add book pile for girl to climb onto window
s5s5 - more hang time, faster drop
s6s1 - model and texture cloud piece
s7s1 - change camera angel so we can see tiara on the ground in the FG

ANIMATION:
s9s1 ~ s15s5 - block animation & texturing scene geos, there is no promise with how far I can go here, coping with other projects and all...









This is next week's plan:

NEXT WEEK
s2- one more painting
s3s2- texture library door
s5 - texture castle exterior wall, texture shrub rows and model/texture tall shrubs, bring library lamps to castle gate
s9 on - animation

Tuesday, 20 January 2015

Pass Ones on Half of my Film!

So, i've only been animating this week. Sadly, there are no textures to look at.

Here's half of my film with first passes (except the first few shots), have a look:


I stopped at sequence 9, but it's an important scene where the girl reacts to her missing tiara. There are a lot of acting, so I've only planned it so far. Let me know what you think:



Oh and, this is my planning for the window climbing scene earlier on:

Tuesday, 13 January 2015

We meet again, tuesday!


I've been texturing and animating (need to animate more next week), trying to follow my new schedule as closely as possible.

lion plushie

textured hallway

second hallway portrait
textures

library book

New production schedule, made with consideration of a lot of space in-between for other projects and class works. Hopefully this one will be more realistic.


The animation I did is linked below. For seq2 shot1, I made 2 versions of blocking of the same scene, I brought them in and asked the class to vote. W ended up using the 2nd version with the flower petal toss.




Tuesday, 6 January 2015

Back from winter break, time to chop chop!


It has been a wonderful break, I reunited with a lot of old friends, and I spent tons of time with my family. Now that I've "played hard", I am ready to dive back into my last, and most critical semester of my university life!

These are the things I've done during break:
-texturing princess room


-textures by themselves





-some things missing from this room are:

---lion doll by the pillow
---missing quilt/curtain texture + rig

-emblem is designed



-there are some really minor animation work too, but yeah.. its not much really *hides*

www.ecuad.ca/~qwang12829/movies/pb_temp.mov



Friday, 5 December 2014

More render tests for grad panel, production schedule etc...

First of all, here are some texturing I've done:

apple!

trees.. barks...trunks....shrooms..grasss...flowers...

This is the 2nd still image that I showed in grad panel:
passes
pre-comp (how it looks rendered in masterlayer)
post-comp

This is the 3rd still image that I showed in grad panel:
passes
pre-comp (how it looks rendered in masterlayer)
post-comp (sky is re-painted)

Now... production schedules:

This is the super rough version of the production schedule I have for the Spring semester, I don't like to go into too much details since things change too easily.
This is a detailed schedule for Dec and Jan. I tried to spread everything out as best as I can, with proper break times and realistic work load. However, this is still an ideal plan since I cannot predict how busy I'll get if I have to work on other projects at the same time. Same with when school returns in January, it will be another story. But with those in mind, I'll just have to keep adjusting my schedule as necessary.

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Also, here's the link to the 3D blocking of my whole film (suggestions from last class has not been added yet):


Monday, 17 November 2014

Moar Textures + Render Test

Some texturing I've done:

Library Interior texturing done over the last two weeks

Royal portrait of the girl's ancestor(???), floor and grass tile textures

I've began to experiment with rendering. This is the 1st still image I will be showing at grad panel:
passes and masks

pre-comp
post-comp

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Also, the play blast of half of my film: