Saturday 12 April 2014

Animation Tests

Rigging is finally done. *long exhale*... I kept running into problems along the way but I finally fixed them all... for now.

So this is all of my ctrls(FK arms hidden) .. with color coding!

I made her limbs and head stretchy. I won't go that crazy with the squash and stretch though. When I animate, I'll just add in the stretch for a frame or two as I see fit. (Oh and her FK spine can be stretchy too)

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 Now that the rig is ready to be tested, I made some animation tests with the girl. There are nothing major that I need to revise on rigging. Her foot size doesn't bother me. But I'll have to do something about the poppings in the legs.

WALK CYCLE TEST:

http://www.ecuad.ca/~qwang12829/movies/gf_girl_walk.mov



EXPRESSION TEST:

http://www.ecuad.ca/~qwang12829/movies/gf_girl_exp_test.mov


Tuesday 8 April 2014

Final Looks n Stuff

First of all, here is the link to my grad film proposal. 

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In Bob's Lighting n Rendering class, I decided to do some test renders of my grad film as the final project. Here is the night scene with the absence of the lion:
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(for my final image, I took Bob's feedback and applied a settle rim light, it is really necessary since her hair is almost as dark as the night sky. Bob's other feedback was saying that the dome was a bit too claustrophobic, this I felt it too so I'll be careful next time when I re-model the dome.)

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Andddd here are a couple behind-the-scenes images:

Inside the viewport!
Zooming back!
Wireframe!
Set Exterior!

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Again, I am hindered by too many rigging problems. At this moment, I still have a few more issues to fix, plus the weighting isn't perfect yet. I couldn't do any animation test with an imperfect rig. But I learned a lot this week, so that's great. Here are some things I did:


It's looking a bit messy since there are a lot of ctrls, but every one of them is needed!
It's my first time rigging with influence objects, but they are actually very handy and easy to work with.
I love twisting and posing the eyebrows around. Two ctrls are actually enough for this, I never knew.

*Gasp!*
Posing this creepy smile reminds me that I still need a ctrl that will move the whole mouth together.
Influence objects rig my dress pretty well too. This works easier than joints rig in my opinion. 
TO-DO List for self:
-better weighting
-whole mouth ctrl
-fix R_arm ctrls
-add fingers ctrl for both hands
-animation test




Tuesday 1 April 2014

Rigging rigg-ging....


I've decided to name my grad film "Day Off" for now. Take a day off, go run around outside, explore some new options in life. I think this title can sum up my story pretty well. And it is also the exact message I want to convey in my film.


I made an unsaturated, purple-tinted version of the girl's color. That's the texture I'll use when she is inside the castle.

Rigging hasn't been going well. I made a lot of mistakes that caused me to re-start over and over. I went over the issues with Bob and found out where I've gone wrong, so next week I'll keep working on my rigging. In the end, if everything goes well, she should have features such as IK/FK arm, stretchy spine, maybe stretchy arm.

Here are some character designs for the governess character. I am exploring a few possible looks of her.