Tuesday 24 February 2015

Ugh Oh, I'm Sick


Sickness brought my productivity down a bit, so I've only done these things this week:

- added more detail to library door texture
-finishing modeling/texturing s5
-animate s3~5 (70%)
-s5s6: lion gestures faster, change facial expression to surprised/concern
-communicate with musician



UNDONE + NEXT WEEK:
-s1s1 model/texture/rig/animate curtain
-s8 texturing and modeling, bring in bushes and trees to match s 9
-give girl a shoe bottom texture
-s6s1: have girl fall faster, heavier impact, more cloud squash and bounciness.
-add any missing hair/dress animation in s1~s2
-s5s1 re-do wing tip animation, have more feathers there
-s6~s8 animation



See my new production schedule below:


I posted an ad on Craigslist and had a bake-off with multiple sound designers. I listened to a couple of 30-second samples they made for me, and I've found my musician! The sample has been added to my latest playblast. Note that it's only draft 1 so there are a few places that will change later.


Planning of cloud squash for s6s1.


Tuesday 17 February 2015

So much green to look at!

What I did this week:

s5

ugh!

hedge lion maybe? yeah?


-s5 textured, except the road and the hedge blocks, i'm thinking of turning it into hedge animals, say, two lion-shaped hedges by the gate.
-s4s4~5: better feather timing
-s4s4~5: combine the two shots, no camera cuts
-s4s8: book slide off a bit as her foot pushes off it to get onto the window frame
-s6s1: higher cloud position, so its more bouncey and floaty
-s7s1: shorten shot, see tiara sooner, less running
-s8s1: add bushes n same trees as next shot on the side, slow camera down as girl stops
-s9s1: first pose of girl needs to face screen left to match previous shot

-s15s1: full animation, except grass animation is still missing. Added fireflies coming out of grass as lion lands
-s15s2: pull fireflies closer to chest by the end of the shot to match next shot

-s16s3~end: second pass animation
-communicate with my musician

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Fetch isn't working, so there's no link this time. I'll bring the movie to class.

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What's for next week:

-s1s1 model/texture/rig/animate curtain
-finishing modeling/texturing s5 (road, hedge animal etc.)
-s8 texturing and modeling, bring in bushes and trees to match s 9
-give girl a shoe bottom texture
-animate s3~5








Tuesday 10 February 2015

Reading Week is still Production Week


This week's list:

1st priorities:
FEEDBACKS BATCH #1
-s9s1: add timing to lost tiara acting, shorten it, switch slouch pose to the end and transition into next shot
-s9s2: keep eyes and hands still
-s9s3: keep girl action here but use s9s4's camera angle instead
-s9s4: erase bg grass keyframe
-s9s5: pose and frame better, make the girl go eat berry, and react to sour berry
-s9s7: pick up speed on lion acting here, have a longer pause after lion pushes tree before apples fall
-s9s8: get rid of girl's cross-eye
-s10s1: put lightning bolt here, remember to make it a lower angle
-s11s1: cut this shot
-s12s2: speed up entire shot, wings go into pose faster when lion growls
-s13s1: more exaggerated flying animation, make lion push and ascend faster, no constant timing, by the end of this shot lion should be back-faced to camera
-s13s2: speed this shot up
-s13s3: speed this shot up, we see lion go into cloud here
-s14s1: shake less
-s14s2: cut this shot
-s14s6: stronger timing
-s15s1: faster landing and cushion with reverse-engine flaps (bird landing ref pls), have impact when landing
-s15s2: block out action more, she's looking for fireflies in the grasses
-s17s2: speed up action here slightly
-s18s1: continues to run towards the desk, shoves chair aside here
-s18s2: cut this shot
-s18s4: cut this shot, no more governess
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FEEDBACKS BATCH #2
-s4s4~5: better feather timing
s4s4~5: combine the two shots, no camera cuts
s4s8: book can slide off a bit as her foot pushes off it to get onto the window frame
s6s1: higher cloud position, so its more bouncey and floaty
s7s1: shorten shot, see tiara sooner, less running
s8s1: add bushes n same trees as next shot on the side, slow camera down as girl stops
s9s1: first pose of girl needs to face screen left to match previous shot
s15s2: pull fireflies closer to chest by the end of the shot to match next shot


2nd priorities:
-s3~5: second pass animation
-communicate with my musician


3rd priorities:
-s3s2: texture library door
-s3s1: hallway paintings texture
-s5: texture/model all props here (ext. castle walls, hedge, barrier, gate, road)

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I shaved off 30 seconds since last week, tightened up some shots:


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This week's texturings update:

Nose shape changed. Added neck deco.

Lowered saturation and background brightness.

Library door textured.

Library door texture.

Hallway paintings textured.

Hallway paintings texture.

Tuesday 3 February 2015

First .. passsss?

Other than the library door, I've done what's on my TO-DO list from last week, and they areee:

-s2: one more royal portrait
-s9s1: fix acting
-s9s3: have a bonding gesture of the girl and the lion
-s9s6: have the lion's left forearm push the tree instead of jumping on it
-s10 on: block out rest of the film


Yes, that's a wig. That's why the hair colors don't match.

This is my initial idea for the bonding scene: a simple hug. But the poses got weird cuz the lion's arm gesture literally says GET AWAY FROM ME, plus... he has claws D: So in the end, I kept the reaching out part and changed the rest.


A quick 2D blocking of the girl running out of her room. Some poses got changed in 3D, it's rly nice you just figure things out on your way.





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Next week's TO-DO list:

-s3s2: texture library door
-s3s1: hallway paintings texture
-s5: texture/model all props here (ext. castle walls, hedge, barrier, gate, road)
-fix animation feedback from tues class
-s4~6: second pass (as much as possible)